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Nba live 98 game
Nba live 98 game









nba live 98 game

The NBA Live 98 manual explains that at this setting "It's difficult to make steals or block shots, and the computer offense and defense are cranked up." Great, just what you need - a diminished defensive ability for you and a better offense for the computer. Let's bump it up again to the all-star level and forget about the results of the game. Still, scores hit the 130 to 140 mark, but in a closer game. At the next skill level, starter, the computer team plays a little bit better defensively, and your guys don't sink shots as easily. At the rookie level, your players make shots way too easily, and scores can get up past 150 points in a regulation 48-minute game. There are four skill levels in NBA Live 98. But I like my sports games to be as realistic as possible on the score board, on the court, and statistically - yet, there is nothing you can do to make NBA Live 98 ultra-realistic. NBA Live 98 does have many options to tweak the game to your liking. Olajuwan is one of the best players in the league, but come on! The next time down the court, same thing.

nba live 98 game

Instead, Hakeem turns, shoots, and sinks the 15-foot jumper with three hands in his face, not one of which even touches the ball. The Rockets certainly are not short of offensive options, so in this situation Olajuwan would probably kick the ball out to one of the two open players. For added pressure, you take control of Larry Johnson and run him in for a triple team. With the ball and his back to the basket, Patrick Ewing and Charles Oakley collapse on Olajuwan, keeping him from getting any closer to the basket. Your defensive setup is to double-team him with high pressure. Let's consider what happens when a great center like Olajuwan gets the ball down low. The worst of these is that the offense still reigns supreme because the defense is not effective enough to stop the shooter. But there are still some lingering problems, some of which date all the way back to NBA Live's inaugural release. This year, EA Sports contrived to fix these problems by offering more gameplay control and player moves, both offensively and defensively. At the other end, it was unrealistically hard to block a shot, and even steals were not under your control - your player would automatically swat at the ball when he was close enough to the ball handler. Passing the ball was usually an afterthought, since you could just as effectively force your way to the hoop for a slam dunk. Past versions of NBA Live have held true to the "highlight clip" mentality.

nba live 98 game

Their dominance could never have happened were it not for their ability to shut down the opposing team's offensive threats. But it's undeniable that the great teams are great at both ends of the floor. Many would argue that the NBA today is more about highlight clips than good basketball fundamentals, and that a solid defense doesn't get you those multimillion-dollar contracts. Veteran broadcaster Verne Lundquist provides the play-by-play commentary. The game's presentation is similar to NBA Live 97, with motion-captured, 3D graphics and a TV-style atmosphere featuring dynamic camera angles and statistical overlays updated throughout each quarter. The former supports custom leagues and teams, while the latter is a long-range scoring event with a time limit. NBA Live 98 introduces two additional modes: general manager and three-point shootout. The four returning play modes are exhibition, season, playoffs, and multiplayer. Other enhancements include new user-controlled dunks and the ability to perform crossover dribbles to elude defenders.

nba live 98 game

A key addition over previous installments is its "direct passing" feature, allowing players to throw to a specific athlete instead of a general area. EA's acclaimed basketball franchise returns to the computer platform with updated rosters, teams, and schedules from the 1996-97 season.











Nba live 98 game